Explore waterdeep with this oversized city map measuring a massive 40 x 20 inchesto celebrate the release of dungeons dragonsdragon heist gale force nine is releasing this giant city map allowing you to bring the crown of the north to your tabletopfeaturing locations of renown this map will allow your party of adventurers to traverse. Whether that’s our free Waterdeep: Dragon Heist maps, the maps, missions, advice, troubleshooting, and cheat sheets in our DM’s resources for Waterdeep: Dragon Heist, the complete remix of the adventure in The Alexandrian Remix, or online communities at Reddit and Facebook, just know that there’s a ton of stuff out there for DMs running. (Commercial License Included) This is a hand drawn map of the City of Waterdeep. It is illustrated in the style of a local cartographer, excellent to be a prop given to players. The Illustration has a resolution of 2540×3300, 300 dpi. Aurora's Waterdeep Way Shop: Shop (Curios & Exotica). Xxx Aurora's Whole Realms Coster Offices: Coster Headquarters.A large building featuring a street-facing showroom with offices above it, and ample storage in the back part of the building on both floors as well as a practically cavernous cellars, these offices are the heart of the empire that is Aurora's Emporium. I'm working on a campaign that will be almost entirely set out of Waterdeep, and it would be helpful if there was a map I could print out. It doesn't need to be super detailed, I don't need specific buildings or streets, but it'd be helpful if the neighborhoods were labeled or at least divided.
Waterdeep is a bustling trade city with over one million inhabitants. It has grown rich through trade and by attracting some of the most successful adventurers of history,
Map Of Waterdeep Pdf
Approximately three miles from north to south and one mile from west to east, Waterdeep is securted by the Sea of Swords to the west and south and by the Trollwall to the North and East. Crossing the City from North to South takes just over an hour on foot on a major road, and approximately twice that if travelling the back streets. It is traditionally divided into seven major “Wards.”
1.1 Castle Ward
Occupying nearly a quarter of the City, this Ward contains Mount Waterdeep, the Palace, most of the government buildings, and many respectable or prosperous shops and homes.
Notable locations
- Mount Waterdeep: At its top, Peaktop Aerie, houses Waterdeep’s Griffon Cavalry. Originally the site of dwarven mithril mines, Mount Waterdeep’s network of tunnels are now the base of an armored fortress.
- New Olamn: Famed Bardic collige on the seaside cliff of Mount Waterdeep
- Castle Waterdeep: Build into the mount, and heavily armed
- Palace of Waterdeep: Chief government building, home of the Open Lord
- Cynosure: Former temple, now grand public hall
- Embassies
- Market: Open air market on Trader’s way and Bazaar street
- Font of Knowledge: also known as the “Great Library,” the Font is maintained by the Clergy of Oghma, ths Scrivner’s Guild, and the Bard College
- Halls of Justice: Temple of Tyr, home to the Holy Order of Knights Samular and the Monastic Order of the Even Handed
- Temples to most accepted deities
- Several inns, including the Yawning Portal
- Most guild halls
- Many shops
- Undermountain: No one can say how deep the tunnels in Mount Waterdeep run. Colonized and extended by many historical figures, in particular Halaster Blackcloak the Mad Mage. The dangers of Undermountain appear to have been largely contained in the depths, and many adventurers have made their fortunes daring its horrors, but many more have never returned.
1.2 City of the Dead
A walled cemetary by the eastern cliffs, visited by day and guarded at night, the City of the Dead contains both common graves and mausoleums of the noble families.
1.3 Dock Ward
Contains the docks, shipbuilding yards, and warehouses for the sea trade. Compared to the rest of the city it is exceptionally dirty, smelly, and particularly dangerous. In the words of Elminster himself, the Dock Ward is a “riotous, nigh-perpetual brawl that covers entire acres, interrupted only by small buildings, intermittent trade businesses, an errant dog or two, and a few brave watchguards, who manage to keep the chaos from spreading beyond the docks; the whole lot wallowing in the stench of rotting fish.”
Notable locations
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- Seaswealth hall: Fishmarket and fishmonger’s guild hall
- Various taverns and inns catering to dockworkers and sailors
- Shipwrights
- Guildhalls: Shipwrights, Dungsweepers, Coopers
1.4 North Ward
Home of the Nobility and the old money. Tymora’s Fancy is a high class gambling house in this ward.
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1.5 Sea Ward
The wealthiest of the wards, Sea Ward contains many of the temples of Waterdeep, along with a good helping of the newer noble families and retired adventurers who can afford the odd villa or two.
- The Field of Triumph, Waterdeep’s arena, is located here.
- Many temples, shops, inns and shrines
1.6 South Ward
Smallest of the seven wards, it caters to the needs of caravans and traders. Generally consider the “poor” ward, the South Ward is often dusty, and its population shifts rapidly with the arrival and departure of caravans.
- Trollwall – the city wall to the east. The City discourages construction close to the wall in order to defend against raiders.
- Jade Dance – a well know festhall.
![Map of waterdeep Map of waterdeep](/uploads/1/1/8/0/118035818/412219476.jpg)
1.7 Trades Ward
Home to shops, trademen, crafters, etc.
2.1 Masked Lords
Waterdeep is ruled by a counsel of 16-30 “Lords” who rule in secret, wearing formless robes and magical masks on the rare occasions they appear in public. Their identities are a popular source of town gossip and speculation – although they are typically assumed to be largely composed of nobles and notable heros, anyone you meet might have a double life as a Masked Lord.
2.2 Open Lord
At any time, the chief executive of the City and first among Lords is the Open Lord, the single member of the council whose identity is made public. Waterdeep’s current Open Lord is Laeral Silverhand, an adventurer and wizard of legendary power, accomplishments and beauty. Silverhand returned to the City in 1489 to assume the role after the council forced the previous Open Lord, Dagult Neverember, into exile.
In order to govern such a vast population, justice is strict. Judges are knowne as Magisters or “Black Robes,” and pass sentence without jury. In some cases, sentences may be appealed to the Lords’ Court, overseen by the masked Lords, but unsuccessful appeals typically result in additional punishment.
- City Watch
A discliplined force of officers, tasked with keeping the peace and solving crimes. The watch typically patrols in groups of four, with one Civilar (captain), one Armar (corporal), and two patrolmen.
- Grey Hands
The Grey Hands are a group of accomplished adventurers who are contracted to the City and available to be called up in need. Powerful but frequently undisciplined, “Force Grey” is a blunt weapon used by the Lords of Waterdeep only in emergencies.
- Military
The City Guard, City Navy, and Griffin Cavalry defend the City and surrounding areas, and are available to support the City Watch when needed.
- Crime
Waterdeep has no formal Thieves Guild, with the last such instituion crushed in 1300 DR. Various groups have arisen and faded or been defeated since then.
- Nobility
76 families with great historical wealth or accomplishments represent the Noble Houses of Waterdeep.
- Guilds
Waterdeep’s guilds are well organized and essential parts of the City’s commercial life. They welcome qualified (and dues-paying) members, and strongly resist attempts to ply governed trades by non-members. Players may begin the game with free membership in any guild they are qualified for by background, proficiency or class. Guild dues average 1 GP/month or 10/year paid in advance.
- Acane guilds and organizations
- Blackstaff Tower – the home of Laeral Silverhand’s apprentices
- New Olamn – Bardic college
- Watchful Order of Magists and Protectors – Guild of low to moderate level arcanists and largest arcane school in Waterdeep
![Waterdeep Waterdeep](/uploads/1/1/8/0/118035818/730408132.jpg)
- Other guilds
Threre are guilds for almost every trade one can imagine, such as
- Council of Musicians, Instrument-makers, and Choristers
- Dungsweepers’ Guild
- Fellowship of Innkeepers
- Jesters’ Guild
- Guild of Apothecaries and Physicians
- Most Careful Order of Skilled Smiths and Metalforgers
- Splendid Order of Armorers, Locksmiths, and Finesmiths
- Surveyors’, Map-, and Chart-makers’ Guild
- Vintners’, Distillers’, and Brewers’ Guild
Detailed Map Of Waterdeep
- Trade
Dungeons And Dragons Map Of Waterdeep
Waterdeep features what is believed to be the largest port in Faerun and is located on three well paved and well patrolled trade roads. Although much more rare, airships are neverthelss frequent visitors to the City as well.
Major Trade Routes:
- The Long Road, the inland trade route to the north, eventually reaching Mirabar
- The High Road, the coastal trade route to the north, running from Waterdeep to Neverwinter and Luskan
- The Trade Way, the trade route to the south, running from Waterdeep to Tethyr, Baldur’s Gate, and eventually Calimport.
In the ProFantasy map Library you can find a Sword Coast map. Some maps from the FR Atlas and some that didn't get into it and the 3 update/patch files for it are in it as well. The updates fixed/updated maps and added over 300 more ones to the Atlas.
Some other keyed D&D maps were done for the AD&D Core rules 2.0 & Expansion software. They had among the official free downloads a city, not Waterdeep, that was detailed fully along with a download of custom character portraits and a portrait maker program. The city/area around was going to have another update of stuff that never got released. The character portraits will work in FG and the AD&D2e ruleset thread has some info on export stuff from the Core 2.0 rules to a FG .mod. A bunch of fan made and keyed stuff was done. So you may find a fan version of some stuff for Waterdeep and other FR locations done that you can export into a .mod for the 2e russet which may be of help.